Shooting monsters is fun when there are a few and fun when there are a lot. Doom doesn't get boring in later levels because you have more monsters to shoot. I don't think this is simply due to having too much stuff to do. I think it would be better to focus on making late game colony management fun. Solutions such as automation and templates, look to reduce the chore. I think 4X gamers would mostly agree with that statement. In the early game colony management is great fun, in the late game it becomes a chore.
Whilst I have nothing against it, I do think that is is applying a band-aid, rather than dealing with the fundamental problem. Click to expand.Starbase orion implemented something pretty close to this feature.